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Adobe Animate CC 2015 15.1.0 - Advanced authoring environment for creating interactive content (was Adobe Flash CC).

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Animate CC 2015 is available as part of Adobe Creative Cloud for as little as $19.99/month (or $9.99/month if you're a previous Flash Professional customer). Flash Professional CS6 is still available for purchase (without a monthly plan) if you prefer.

Animate CC 2015 (was Flash CC) lets you share work directly from within the application and get access to new features the moment they're released. Your entire creative world, together in one place. Work faster than ever before with a 64-bit architecture, a new streamlined user interface, and more connected tools. Create HTML content and export high-definition video and audio.

Animate CC 2015 is part of Creative Cloud. That means you have access to all the latest updates and future releases the moment they're available. You can use Save to Cloud to keep your files organized across multiple computers. And Creative Cloud is integrated with Behance, so you can share your projects and get immediate feedback from creatives around the world.



Version 15.1.0 (2015.1):

Note: Update is ~1.09 GB.

  • Creative Cloud Libraries - Animate CC comes integrated with CC Libraries. CC Libraries help you keep track of all your design assets. When you create graphic assets and save them to Libraries, they are available for use in your Animate documents. Design assets are automatically synced, and can be shared with anyone with a Creative Cloud account. As your creative team works across Adobe desktop and mobile apps, your shared library assets are always up to date and ready to use anywhere. Asset types supported in Animate are:
    • Colors and Color Themes
    • Brushes
    • Graphics
    • Vector Brushes
  • Adobe Stock integration for high-quality images, illustrations, and graphics - Animate CC comes integrated with Adobe Stock, a service that provides designers and businesses with access to 40 million high-quality, curated, royalty-free images, illustrations, and vector graphics for all their creative projects. You can purchase Adobe Stock on an as-needed basis as a single image or you can purchase a multi-image subscription to use it in your Animate CC documents. A number of subscription packages are available.
  • TypeKit support for HTML5 Canvas document type - This release of Adobe Animate CC offers Typekit integration with HTML5 Canvas document type, which provides direct access to thousands of quality, premium fonts from top foundry partners. You can access and use Typekit fonts seamlessly in your HTML5 output for modern browsers and mobile devices, using your Creative Cloud membership.
  • New vector art brushes - The new Paint Brush tool brings the capability of using Art Brushes, as commonly known in Adobe Illustrator, within Animate CC. Paint Brush tool is based on strokes and is different from the existing Brush tool, the behavior of which remains unchanged.Paintbrush tool lets you draw stylized brush strokes by applying the selected art brush’s pattern along the drawn path. You can apply brush strokes to existing paths, or use the Paintbrush tool to draw a path and apply a brush stroke simultaneously.
  • Improved drawing experience - The Paint Brush tool now offers much faster drawing experience than before, with no splitting or interference with the previously drawn strokes. Curve fitting has also been made smoother. For better drawing experience, Flash enforces that art brush strokes are always drawn in Object mode.
  • Edit Brush and Art Brush options - Launch the Brush editing dialog box for the selected brush using the new Edit Brush icon. If a normal stroke or one of the old stroke styles is selected, the old dialog box appears. If an Art Brush is selected, the new Art Brush Options dialog box appears.
  • Apply colors of the brush strokes - Draw Monochrome art brushes with any color and it will pick the color applied as the current stroke color, just like any other strokes. Multicoloured art brushes, however, ignore the stroke color and draw using its own color set as specified in the brush definition.
  • Draw as fill - The new Draw as Fill option in Paint Brush tool helps you control the shape created by the Paint brush to be a stroke or fill a region. Animate now supports the Draw as Fill capability for all the stroke styles in the Paint Brush tool. When Draw as Fill is selected, you have the flexibility to draw using the Paint Brush tool in both Object and Merge drawing modes.
  • Object Drawing vs. Merged Drawing mode - When using Art Brushes, enable the Drawing Object mode so that each brush stroke is drawn independently and do not merge with the existing strokes causing undesirable stroke intersections. You can see better performance when you use it in Object drawing mode compared to Merged drawing mode because brush strokes typically contain heavy vector data and merging of shapes may cause Animate to perform slower. To convert an already drawn shape to a Drawing Object, select the graphic on stage and click Modify > Combine Objects > Union.
  • Draggable guides for setting the start and end markers - Art Brushes in this release offer brush preview with draggable guides for setting the start and end markers and more brush options to choose from. After editing, you can save the Art Brush settings as a new brush or update existing strokes in the document.
  • Apply Art Brush styles to already drawn graphics on stage - Apply the new art brush styles to already drawn shapes or in your existing documents. Select a shape on stage and modify its stroke style by choosing an Art brush stroke style on the Properties Panel.
  • Import new Art Brushes from CC Libraries - Import new Art Brushes to your Animate document using the CC Libraries in addition to the Art brush presets available by default. To add a new Art Brush, open the CC libraries panel and just click on any of the supported brushes. (Animate currently supports only Illustrator brushes from CC Libraries.) For adding new brushes to your CC Library, you can use the Brush App for Android and iOS.
  • Edit the Art Brush stroke paths - Edit or reshape the brush strokes drawn using the Paint Brush tool just like any other strokes in Animate using the selection and sub-selection tools.
  • Convert Art Brush Strokes to Fills - Art brushes behave as strokes and can be changed to fills by using the ‘Convert Lines to Fills option. To convert, first select the brush strokes drawn on stage and click Modify > Shape > Convert Lines to Fills. Once converted to fills, it will behave as normal fills and lose its path editing capability.
  • Brush Library panel - Animate CC now comes integrated with a global library for Art Brushes that includes a vast collection of brushes. To launch the Brush Panel, click Windows > Brush Library. Before using any brush, add it to your current document by double-clicking on the brush in the Brush Library panel. Clicking on a brush in CC Library adds it to both the global Brush Library panel and the current document.
  • Tagged Swatches - You can now create tagged swatches by selecting a color from your swatches. Once you create a tagged swatch and apply it to shapes and paths in your Animate content, changing the color in the tagged swatch will automatically update all the content that is using it.
  • Stage Scaling - Animate now supports publishing ActionScript documents as projector files. Projectors are Animate files that contain both the published SWF and Flash Player. Projectors can play like an ordinary application, without the need for a web browser, the Flash Player plugin, or Adobe AIR.
    Link option to proportionately scale stage dimensions - Animate CC Property Inspector and Document Settings dialog box contain a Link option to increase the stage dimensions proportionately. By default, the height and width properties of the stage are unlinked. If you click the Link button and enable linking, as you modify the values of either height or width properties, the value of the other property is changed proportionately. If you select the Scale Content option, the stage dimensions are automatically linked and disabled. This is because content scaling makes sense if stage dimensions are modified proportionately.
  • Rotate your stage - The new Rotation tool in Animate CC rotates the Stage view temporarily, to help you draw and paint at a particular angle, without permanently rotating the actual objects on stage, as the Free Transform tool does. You can quickly rotate the Stage, regardless of which tool you have currently selected, by holding down the Shift and Space keys together, and then dragging your mouse to rotate the view.
  • Enhanced onion-skinning - Onion skinning is a feature that allows you to modify the present state of the animation based on a small window of preview into the past as well as the future frames of that animation. Starting this release, instead of using layer colors for the outlines, Blue is used for past, Red is used for current, and Green is used for future frames. Color coding helps you distinguish between the past, present, and future frames while using onion skinning. In the new interface, onion skin frames before active frame appear in blue and frames after active frame appear in green. Onion skin frames away from active frame appear with progressively decreasing transparency.
  • Video export to multiple resolutions - You can now export normal and HD quality videos from your Animate document to multiple resolutions by configuring a render size in the Video Export dialog box. While setting the video resolution, Animate CC maintains the aspect ratio as per the Stage dimensions.
  • Create custom HTML5 Canvas templates and attach to publish profiles - Animate CC now supports custom templates for the wrapper HTML file during the publishing of HTML5 Canvas projects. You can attach a template to your publish profile. Other from using the default template, you can also import a custom html template file, or export the current template to an external file. The template options are as follows:
    • Use Default: Use the default template for generating the HTML wrapper file while publishing.
    • Import New: Import a custom template based on which the HTML wrapper file is created while publishing.
    • Export: Export the current template being used for publishing.
  • OAM publishing support for AS3, WebGL, and HTML5 Canvas documents - You can now export Animate content in ActionScript, WebGL, or HTML5 Canvas to OAM (.oam) animated widget files. The OAM files generated from Animate can be placed in Dreamweaver, Muse and InDesign. The OAM Publishing options are available in your Animate Publish Settings dialog box.
  • Publish text as outlines in HTML5 Canvas documents - This release of Animate CC provides you an option in HTML canvas publish settings that lets you automatically convert text as outlines while publishing. This ensures that the font and appearance of your text are the same on any browser or device. If you select this option, Animate CC converts all the text instances except the named ones to outlines in the Javascript/HTML output.
  • HTML5 Canvas improvements - The following HTML5 Canvas improvements are part of this release:
    • Canvas stroke style support: In earlier releases, only solid stroke style was available for HTML5 Canvas documents. Now, different stroke styles are available for you to choose from.
    • Drop Shadow filter with Angle and Distance properties with quality set at Medium: When you create a symbol and select the Drop Shadow filter by clicking Filters in Property panel and expanding the + dropdown, you can set Distance and Angle properties for the symbol. The quality is set to Medium.
  • Import SVG files - Scalable Vector Graphics (SVG) is an XML-based vector image format for two-dimensional graphics with support for interactivity and animation. You can now import SVG files in to Animate CC. Some of the import options work the same as the import options for Adobe Illustrator files.
    You can use one of the following options to import SVG files in to Animate CC:
    • Using the File Import option: File > Import > Import to Stage, or Import to Library.
    • Drag and drop an SVG file directly into Animate.
    • Using SVG assets stored in your CC library: Drag and drop the asset from CC library directly on to Stage or your document’s library.
    • Using the existing file import JSFL API: document.importFile().

    You can choose to covert the layers in your SVG files as follows:
    • Import all paths to the same layer and frame: Choose this option to import all the layers in your SVG to a single layer in Animate.
    • Import each path to different layer: Choose this option to import each layer in your SVG to a separate layer in Animate.
    • Import each path to different keyframe: When converting SVG layers to keyframes, the SVG file is imported as a movie clip; converting the SVG layers to Animate layers, or as a single layer, imports the SVG file as a graphic symbol. The resulting movie clip or graphic symbol contains all of the content of the SVG file imported to its timeline, as if the content were imported to the Stage.
  • Enhanced drawing object bounding box - The drawing objects in Animate used to show rectangular bounding box when they are selected. This release introduces an enhanced bounding box that shows the selection indicator drawn as an outline exactly fitting the shape. With this change, you can easily edit the shape edges without getting inside the drawing objects.
  • Projector support - Animate now supports publishing ActionScript documents as projector files. Projectors are Animate files that contain both the published SWF and Flash Player. Projectors can play like an ordinary application, without the need for a web browser, the Flash Player plugin, or Adobe AIR.
  • Other Enhancements
    • PlaySound() function now returns the sound instance - Code for PlaySound() function generated in the HTML file when you publish the HTML5 Canvas document type has been modified to return the sound instance. This is useful for stopping or pausing any audio instance via frame scripts or event listeners.
    • Audio looping - With the "loop" option turned on in the timeline, you can now loop streaming audio within a range of frames along with other animations.
    • Enhanced Timeline Marker Range manipulation - The following usability improvements have been made to onion skin marker handles:
      • Increased hit area of handles outwards: In earlier versions, dragging the handles was not easy, especially when handles are very close to each other. The increased hit area of handles outwards in this release allow smooth dragging.
      • Appropriate mouse feedback: In this release, when you hover the mouse near marker handles or drags marker handles, the 'resize' cursor appears in place of the normal 'arrow' cursor to show feedback.
    • Combined CreateJS library for optimized HTML5 performance - Animate CC now uses the latest Combined CreateJS Library instead of the individual libraries that were used in previous versions. This change reduces the number of server calls from published HTML5 Canvas output and improves performance.
    • HTML5 spritesheet UI enhancements - The Publish Settings dialog box for HTML5 Canvas has been revamped in this release. The Spritesheet tab now provides separate controls for PNG ang JPEG settings that are enabled or disabled based on the format that you select.
    • Stroke PI changes - Strokes in the PI has the following changes:
      • Clicking on the Brush icon launches Brush Library.
      • A preview of the selected brush style appears on top.
      • Editing Stroke Style (Pencil icon ) brings up the Art Brush options dialog box for the selected Art Brush.
    • New buttons for commonly used operations in the properties panel - The following buttons have been added in the Properties panel for easier access:
      • Expand to fill: Converts the selected strokes to fills and merge them together
      • Create Object: Converts the selected shape in merged mode to Drawing object (same as Union operation)
      • Break Apart: Breaks the selected Drawing Object into a raw shape
    • Support for Wacom drawing in mouse mode - Animate CC now supports Wacom drawing in mouse mode for an improved drawing experience. This release also contains fixes for the Wacom offset issues in the brush and pencil tools.
    • Drawing and smoothing improvements in zoomed-in state - The Brush tool’s drawing experience has been improved in High Zoomed state as well. Earlier, improvements were working only in Normal (100%) mode. Note: Brush tool’s drawing experience improvements have been applied only to smoothening setting of 40 to 60 Percent.
    • Support for Flash Player 20 and AIR SDK 20 -This release of Animate CC supports Flash Player 20 and AIR SDK 20. Animate CC now supports the following icon sizes for AIR for iOS publishing:
      • 60 x 60
      • 75 x 75
      • 87 x 87
      • 167 x 167
      • 180 x 180
    • New 'an' and 'animate' top level JS objects - In this release, new an and animate top level objects replace the fl and flash objects. These objects also come with code hinting and code coloring support.
    • Rebranded CPSDK with new interfaces and macros - In the new Animate CC Custom Platform Support SDK, few interfaces and macros have been deprecated (not removed) and a host of additional new interfaces and macros have been added. All these interfaces and macros are backward compatible.


  • OS X 10.9 or later
  • Multicore Intel processor
  • 2 GB RAM (4 GB recommended)
  • 4 GB available hard-disk space for installation
  • QuickTime 10 software recommended
  • Internet connection


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